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Salisbury's organisation has raised concerns with games manufacturers. 'The games that we looked at seemed fairly consistent in terms of their violent content. And we found a short supply of positive images - either male or female. You have to wonder: how much of this kind of violence should kids be seeing?' Video games and their effects on users have always been controversial. A recent study found that when video game use among eight- and nine-year-olds was reduced to less than seven hours a week for 20 weeks, their verbal aggression decreased by half and their physical aggression decreased by 40 per cent. And amid recent concerns over the standards set by the entertainment industry, September's scheduled release of Grand Theft Auto 3, widely considered one of the most violent games ever, was delayed in the aftermath of the terror attacks on New York. In Britain, where video games are subject to a ratings system, psychologists warn of increased levels of graphic violence and the effects on younger gamers. 'There is a greater degree of involvement because of the greater capacity of the newer consoles,' . Dr Sandy Wolfson of the University of Northumbria says. Wolfson admitted that research on
behavioural patterns of children was inconclusive. 'But there is
available evidence that suggests that the newer breeds of increasingly
sophisticated games encourage solitary behaviour among children and even
tendencies towards rebellion.' Studio head and programmer Don Whiteford,
of Liverpool-based Rage Software, said game manufacturers provided a
diverse range of products. 'You get all kinds of simulation games these
days, like Sim City where people can design their own cities and even
run them. Those are simply old-fashioned dolls house games for girls
that have been taken to the next level.' But violence in games is not
the only concern for children's rights groups. Children Now's research
showed females accounted for only 17 per cent of all characters and were
twice as likely to wear revealing clothing. Wolfson said: 'You need only
look at Lara Croft. While it can be argued that she was a model of
empowerment for many girls, it was undoubtedly men who fell for her
obvious charms.' — ONS |