| Military might through satelliteD. S. Cheema
  Blaring
            conches, clash of cymbals, pounding hooves, whirring chariot wheels:
            the battle is joined – fierce contests – no quarter given, no
            quarter taken. This was the story of warfare years ago. The story
            is, in essence, a narrative of survival, a saga of human ingenuity.
            It is the story of man.
 That was when IT had
            not yet started making its contribution to the warfare technology.
            Now it is said that cyberspace has become the battlefield of the new
            millennium. Instead of just the bombs and bullets, the enemy uses IT
            and technical tactics to defeat his opponent. IT has changed the
            warfare essentially in three ways — firstly the direct use in
            technology that helps in manufacture of sophisticated hi-tech weapon
            system, arms, ammunition, logistics support systems, repair and
            maintenance systems and so on, secondly IT’s role in Knowledge
            Management and thirdly in war-gaming, simulator development etc. Use of IT and
            development of weapon systems, arms and ammunition since the Gulf
            War in 1991 and the recent US war in Iraq has seen vast changes. The
            US President George Bush made it quite clear when he said:
            "Operation Iraqi Freedom was carried out with a combination of
            precision, speed and boldness the enemy did not expect, and the
            world had not seen before." In just over a decade in terms of
            time, the technology has moved many light years. Tanks, guns,
            missiles, bombs, small arms owe their speed, accuracy and distance
            to IT. Also, the computer-aided repairs and other similar
            innovations, that help maintain and repair weapon systems have made
            major contribution to the outcome of war. Free fall ‘dumb’
            bombs become ‘smart’ bombs that are converted into bombs that
            can be guided to particular ground targets through satellites
            without any adverse effect of the weather conditions. The present resolution
            of 50 cm, given by satellite pictures from height of more than 500
            km, has a capacity to improve and pinpoint enemy locations by
            centimetres and not by meters. The silicon age offers so much to the
            Electronic Warfare (EW) and IT that its applications to these fields
            are beyond comprehension. The use of fourth generation technology
            for optical computing and holographic configuration, beside the
            issue of man-machine interface, better colour graphics, touch
            sensitive screen, Artificial Intelligence (AI) and so on have a
            great impact on use of technology for designing and developing more
            effective and lethal weapon systems. IT has already changed the
            concept of strategic, theatre and field force communications, laying
            more emphasis on the war effort of a country having better
            communication equipment system and engineering techniques. Hordes of
            multiple sensors, including battlefield surveillance radars (BFSRS),
            remotely piloted vehicles (RPVS), infra red thermal imaging, night
            vision devices (NVDS), low light level TV cameras (LLLTV) etc have
            converted the night into day. Technology has proved
            that it is the only real force multiplier. Management of the
            Knowledge assets and creation of system based on these assets now
            help command and control. Modern armies of the world are preparing
            Information Assurance (IA) policies. Information about the enemy can
            never be enough to reduce own causalities and cause maximum damage
            to the enemy as also to reduce the cost of the conflict. IT has
            revolutionised the KM potential of the defence forces of the world.
            Information Technology has taken a quantum jump in the area of
            communications as well. It takes only one system to cause massive
            and severe network damage or loss of data integrity and
            confidentiality. The third component is
            the simulation of the battlefield and training of the soldier. IT is
            the nerve centre of ‘Institute, for Creative Technology’ in the
            USA. The latest X box-based ‘Full Spectrum Warrior’ is a
            training simulator par excellence and the dream of the soldiers all
            over the world. In India, the Army has a dedicated Simulator
            Development Division, engaged in developing simulators
            for training. Video gaming for
            the soldiers to learn how to lead under specific operational
            environment is the latest in the market. Indian Army had
            launched IT Roadmap 2000 that spells out the objectives and action
            plan for the spread of IT in the Army. Air Force and Navy have also
            produced similar documents. The Army has already set-up an Army
            Institute of Information Technology. It is hoped that all officers
            and men become now computer literate to take advantage of the real
            potential of IT in the service of the Armed Forces. Indeed a tough
            task considering that most of our men come from the rural
            background.
 
 
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